Rendering Option

 

 

 

Control various Light Options to handle the model shading. In Render View Mode, perform various View Manipulation tasks for Walk Through Effect.

 

 

 

From the Main Menu select View > Rendering View > Rendering Option

Click Rendering Option in the Icon Menu.

 

 

 

Model View Mode

Light

Click the drawing area in the dialog box and drag the 'flash light' to control the position of the light source.

Light On: Check in for shadow effects

Specular Reflection On: Check in for specular reflection effects

Note
Specular lighting effects can distinctively treat contour colors in Postprocessing Mode.

Ambient
Uniformly control the brightness of all the faces of the model, regardless of the position of the light source.

Diffuse
Control the brightness of the object so that the face perpendicular to the light source becomes brighter.

Specular Reflection
Control the specular reflection effects so that the part where reflected light coincides with, becomes shining. As the specular component is white by default, the color of the part on which the light is reflected is close to white.

Shiness
Control the intensity of the specular component. A larger value represents a wider range of the part applied with the specular component.