GTS allows its users to create
highly complex geometric data for an accurate FE analysis model with any
dimensions or shapes, by providing advanced geometric functions.
A geometry model is fundamentally formed by the interlocking relationship
of various geometric entities. The geometric entities in GTS
are listed in the following table.
Compound |
Group of independent entities |
Shape |
General term used for defining an independent
entity |
Solid |
Part of 3-D space bound by a shell
Property: Volume |
Surface |
Shell |
A group of Faces connected by boundary edges |
Face |
Part of a plane or a surface bounded by a
closed wire
Ex: Plane Surface, Cylinder, Sphere
Property: Area |
Curve |
Wire |
A sequence of Edges connected by their Vertices
Ex: Rectangle, Polyline |
Edge |
A shape corresponding to a curve and bound
by a Vertex at each extremity
Ex: Straight Line, Circle, Ellipse, Arc, etc
Property: Length |
Vertex |
A zero-dimensional shape corresponding to
a point in Geometry
Property: Coordinate |
Selection Filter enables selection of desired shapes by its geometrical
type. (refer to Selection
Filter)
<Geometry
Shape Definition and Topology>
The boundary of a Face consists of one Wire and the
boundary of a Solid consists of one Shell.
The user may interchange freely between closed Wire
and Face or between closed Shell and Solid because they are subject to
share the same Sub-Shapes.
Extruding an Edge creates a Face. Extruding a Wire creates
a Shell. This Shell shares the same Sub-Shapes with a group of Faces which
is generated by the extrusion of the original Sub-Edges of the Wire.
Extrude, Revolve, Loft, Sweep and Turning on Solid options will transform
the shape into a Solid.
<Compound>
Compound is generally used to sort shapes easily (Ex: grouping hundreds
of Curves imported from AutoCAD .dxf file into a single Compound). The
above example is a Compound of 8 Shapes (5 Vertices, 1 Wire, 1 Face and
1 Solid). Once the shapes are grouped into a Compound, they do not exist
as independent Shapes any longer. The Compound becomes the highest level
independent shape. However, since their geometrical type remains unchanged,
they still can be utilized in general modeling operations.
<A Shell extruded from a Wire in the above Compound>
The following examples will help to more comprehensively understand
the topology.
|
Highest Level
Shape |
One Face |
Sub-Shape |
Wire |
One (Face Boundary)
Group of Edges(E1~E5) |
Edge |
Five (E1~E5) |
Vertex |
Five (V1~V5) |
|
|
Highest
Level Shape |
One Face |
Sub-Shape |
Wire |
Two (Inner/Outer Boundary)
= E1 and E2 |
Edge |
Two (E1, E2) |
Vertex |
Two (V1, V2) |
No matter how many edges exist, a boundary of a Face will be always regarded
as a Wire.
In a closed Edge, such as a Circle, the starting and ending Vertices are
identical. |
|
Highest
Level Shape |
One Shell |
Sub-Shape |
Face |
Two (F1, F2) |
Wire |
Two (Boundary of each face) |
Edge |
Seven (E1~E7)
Faces share E4 |
Vertex |
Six |
When the user sews two neighboring Faces into a Shell, one or more Edge(s)
will be shared between Faces. In the diagram, two independent Faces have
a total of 8 edges, but the combined Shape, a Shell, has only 7 edges.
Unlike an Edge, Wires are not shared by
Faces within a Shell. |
|
Highest
Level Shape |
One Solid |
Sub-Shape |
Shell |
One (Solid's Boundary) |
Face |
Six |
Wire |
Six (Boundary of each face) |
Edge |
Twelve |
Vertex |
Eight |
|
GTS provides both the Top-down
Modeling and Bottom-up Modeling methods.
In this method, the user creates the highest
level Shape, and its Sub-Shapes are formed automatically. The user does
not need a lot of effort to model each Sub-Shape. This method is often
exercised for a simply shaped model or for a preliminary design process.
<Ex> If a cube is created with the primitive box feature of GTS,
all Sub-Shapes of this solid, such as Faces, Wires and Edges are automatically
generated.
The user will start to model from the lowest
level entities first. With these independently generated Sub-Shapes, the
final shape is assembled together. The operation may take more time than
the Top-down Modeling Method. However, by using
this method, the user can generate a very complex shape which cannot be
accomplished by the other method. In most of the geometry modeling practices,
the Bottom-up Modeling Method is used.
<Ex> A surface model of terrain is extremely difficult to model
directly at once. Therefore, Vertices and Edges, which express the Face,
will be created first, and the Face will be generated by using those Vertices
and Edges.
It is not always necessary to follow each step
from the lowest level shape to the complete model in the Bottom-up Modeling
Method. Some procedures can be eliminated if necessary.
GTS
provides both Top-down Modeling and Bottom-up Modeling methods. Therefore,
the user can choose either method, or a combination of both, depending
on beneficial characteristics of the particular model.
<Example of Combining the Two Modeling Methods>
|