Mesh Common Functions

 

 

 

 

Loop Mesher

Construct meshes using the Loop Mesh generating algorithm.
 

Quadrilateral

Generate Quadrilateral 2D meshes.

Triangle

Generate Triangular 2D meshes.

 

 

 

Grid Mesher

 

Construct meshes using the Grid Mesh generating algorithm.
 

Quad + Tria

Generate 2D meshes using both Quadrilaterals and Triangles.

Triangle

Generate Triangle 2D meshes.

 

 

 

Delaunay Mesher

Construct meshes using the Delaunay Mesh generating algorithm.
 

Quadrilateral

Generate 2D meshes using both Quadrilaterals and Triangles.

Quad + Tria

Generate 2D meshes using both Quadrilaterals and Triangles.

Triangle

Generate Triangle 2D meshes.

 

 

 

Map Mesher

Construct meshes using the Mapped Mesh generating algorithm.

 

Quadrilateral

Generate Quadrilateral 2D meshes.
Triangle

Generate Triangle 2D meshes.
Backup Mesher

Select a Backup Mesher, which will be used if a selected face or the distribution of nodes is inappropriate for Mapped meshing.
Select Corner Vertices

The Mapped Mesh generation algorithm maps a selected shape into squares and creates a square mesh and then maps the mesh created from the original shape.  Accordingly, a group of four edges, which will be mapped into each edge of a square, needs to be defined.  Four vertices of the edges, which make up the boundaries of a face, are selected.  If a face is of an ideal configuration, the program automatically generates Mapped Mesh without having to define corner vertices

 

 

 

Refinement Factor

The size of elements within the selected shapes is determined.  The Fine option creates a dense mesh while the Coarse option creates a sparse mesh.

 

 

 

 

Attribute

Assign an Attribute ID, which will be assigned to the generated mesh. It can be specified using previously generated Attribute or creating a new by clicking button. If user would like to apply the same Attribute with previously generated Mesh, click button and select a Mesh Set which has the desired Attribute from the Work Window.

 

 

 

 

 

Mesh Set

Add to

Register the generated mesh in a Mesh Set. It can be selected from the Mesh Set list which is located on the right of 'Add to' or from the Work Window by using button.
 

If 'Mesh Set' is selected from the list, a new Mesh Set is registered containing the generated mesh. The name of a new Mesh Set will be Auto-Mesh(3D) by default.  
 

As Sub-Set

The new generated mesh becomes registered in a sub Mesh Set of the selected Mesh Set. This option activates when a Mesh Set is selected from the list.

 

 

 

 

Merge Nodes

When generating mesh sets for selected solids, this option will merge nodes at free edges.  Nodes can be merged within a specified tolerance.  The tolerance must be less than 1/10 of the smallest mesh size.

 

 

 

 

 

Generate Mid-side Nodes

Creates a node in the middle of each element edge. Consequently, generated element becomes high ordered.

 

 

 

 

 

Delete Source 2D Mesh

Deletes the Source 2D meshes after generating mesh.

 

 

 

 

 

Hide Object Edge(s) After Meshing

Hides the object edges after generating meshes.

 

 

 

 

 

Skip Meshed Face(s)

 

 

Meshes only the unmeshed faces among the selected faces.
 

 

 

 

 

 

Skip Failed Solid(s)

 

Skips any solid geometry that is unable to generate a solid mesh.

 

 

 

 

Try Mapped-Mesh

 

Attempts to generate a linear Mapped-Mesh.  If the mesh fails to generate a Mapped-mesh then the processor will revert to auto-meshing the geometry based on the default mesh preference setting.

Refer to Generate Mid-side nodes on map mesh for details.

 

 

 

 

Match Adjacent Faces

Matches the connectivity of nodes at the contact face between two solids.

 

 

 

 

 

 

Post Remesh

Post Remesh can be set before automeshing.  When selected, it improves poor quality mesh from auto meshing.  The existing mesh is deleted when the surface is remeshed.

 

 

 

 

Mesh Clean Up

 

Improves the quality of quadrilateral finite element meshes.  Cleans all unused data from all selected mesh objects by improving node connectivity, boundary and flange patterns, quad shape, and to some extent, quad size.

 

 

 

 

 

Hide Object Face(s) After Meshing

Hides the object faces after generating meshes.

 

 

 

 

 

 

Hide Object Solid(s) After Meshing

Hides the object solids after generating meshes.

 

 

 

 

 

 

Orientation

When creating connecting elements, Beta Angle, the coordinates of Reference Point, or Reference Vector are specified to define the orientation of sections.

 

Beta Angle

Enter the Beta Angle (β) to identify the orientation of each cross-section. The Beta Angle relates the ECS to the GCS. The ECS x-axis starts from the first node and passes through the second node for all line elements. The ECS z-axis is defined to be parallel with the direction of “I” dimension of cross-sections. That is, the y-axis is in the strong axis direction. The use of the right-hand rule prevails in the process.
Ref. Node

If the coordinates of the Reference Node are entered, it internally computes the angle of the point and enters the angle as a Beta Angle automatically.
Ref. Vector

If the coordinates of the Reference Vector are entered, z-axis of an element is placed on the plane containing the Vector. Clicking button enables to select a vector (Datum Axis, Datum Plane, Face, Edge) from the Work Window.
 

 

 

 

 

 

Avoid Tetra with All Boundary Nodes

Meshed tetra elements that have all nodes lying along the outer boundary edges  are considered clamped elements.   Using the "Avoid Tetra with All Boundary Nodes" prevents all nodes from lying along the boundary edges.

 

The element highlighted in yellow represents a clamped element. since all 3 nodes are on the boundary edges.  To avoid clamped element configuration check on "Avoid Tetra with All Boundary Nodes."