Control various Light Options to handle the model shading. In Render
View Mode, perform various View Manipulation tasks for Walk Through Effect.
From the Main
Menu select View
> Rendering Option
Click Rendering Option in the Icon Menu.
Model
View Mode
Light
Click the drawing area in the dialog box
and drag the 'flash light' to control the position of the light source.
Light On:
Check in for shadow effects
Specular
Reflection On: Check in for specular reflection effects
Note
Specular lighting effects can distinctively treat contour colors in Postprocessing
Mode.
Ambient
Uniformly control the brightness of all the faces of the model, regardless
of the position of the light source.
Diffuse
Control the brightness of the object so that the face perpendicular to
the light source becomes brighter.
Specular Reflection
Control the specular reflection effects so
that the part where reflected light coincides with, becomes shining. As
the specular component is white by default, the color of the part on which
the light is reflected is close to white.
Shiness
Control the intensity of the specular component. A larger value represents
a wider range of the part applied with the specular component.
Render
View Mode
Light
Click the drawing area in the dialog box
and drag the 'flash light' to control the position of the light source.
Turn On:
Check in for shadow effects
Ambient
Uniformly control the brightness of all the faces of the model, regardless
of the position of the light source.
Diffuse
Control the brightness of the object so that the face perpendicular to
the light source becomes brighter.
Specular
Reflection
Control the specular reflection effects so that the part where reflected
light coincides with, becomes shining. As the specular component is white
by default, the color of the part on which the light is reflected is close
to white.
Shiness
Control the intensity of the specular component. A larger value represents
a wider range of the part applied with the specular component.