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Input
& Edit dialog box
Input &
Edit tab
Input Type
Type 1
Generate beam elements based on
the beam length. Beam elements with different lengths can be generated
simultaneously. (Ex. 5.0, 3.0, 4.5, 3@5.0)
Type 2
Generate beam elements based on
the distance between the nodes and the number of repetitions.
Distance: Enter the distance between the
nodes.
Repeat:
Enter the number of repetitions to create multiple beam elements.
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Create nodes as per the entered
distance between the nodes and the number of repetitions.
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Delete the selected nodes.
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Delete all the entered nodes.
Auto Bound. Condition
Option to assign simple support
condition for each node.
Show Element No.
Option to display the element numbers
for the created beams.
Material
Enter the material property to be
used.
Click
to add a new material property or modify an existing material
property.
Section
Enter the section to be used.
Click
to add a new section or modify an existing section.
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Insert
Dialog Box
Insert tab
Insert Point
Enter the coordinates of the insert
point of the created beams in the existing model with respect
to the GCS(UCS).
Alternatively, click the entry field
and click the position of the insert point in the working window
to enter the desired coordinates rather than typing in the entry
field.
Rotations
Enter the rotational angles, Alpha,
Beta and Gamma, that will define the orientation of the beams
in GCS X, Y and Z respectively.
Merge Duplicate
Nodes
Select the option whether to merge
overlapping nodes between the existing model and the nodes pertaining
to the newly created beams.
:
Set a tolerance for merging nodes.
Intersect Frame
Elements
Select the option whether to divide
the existing elements at the nodes pertaining to the newly created
beams, which are in contact with the existing elements in the
existing model.
:
Set an intersecting tolerance to allow for the division of elements.
Origin Point
Set the origin point of the newly
created beams. This point is displayed in red in the Wizard Window.
Show
No.: Display the node numbers making up the created beams.
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