Display Setting

 

 

 

 

Display settings of GTS can be controlled in View >Display Option of the Main Menu.()
 



<Display Option - General Tab>



<Display Option - Label Tab>

 

Display Options in General tab are as follows:

  • View

  • Application Look

    Changes the framework style. Customizes the working environment of the program.

  • Anti-aliasing

    Turning on/off the Anti-aliasing effect will draw a  more distinguishable boundary of an object during the OpenGL graphic process.

  • Gradation

    Gradation effect can be used at the background of the Work Window.

  • Background Color 1, Background 2

    They specify the background color of the Work Window. When Gradation is on, Background Color 1 is set to the upper color and Background Color 2 is set to the bottom one. When Gradation is off, Background Color 1 is applied as a unicolor background.

  • Works Tree Background Color

    Specifies the background color of the Works Tree.

  • Perspective Ratio

    Specifies the Perspective Ratio of three dimensional graphic presentations.

  • Cursor Tip

    Turning on/off the Cursor Tip displays the type of selecting entity at the mouse cursor.
     

  • Grid

  • Grid Color

    Specifies the grid color.

  • Width

    Specifies the thickness of the grid line.

  • Line Type

    Specifies the type of the grid line.

  • Shape Color

Specifies the color of geometric shape by its type. The updated color(s) will be applied to newly created entities.

  • Mesh

  • Display Mode

    Specifies the default display mode of newly created Mesh Set.

  • Node Display

    Determines whether  or not to display the Node when it is first created.

 

Display Options in Label are as follows:

  • Proportional Size

Determines whether the size of symbol is proportional to the magnitude of object such as load.

  • Symbol Size

Specifies the size of symbol. Any real number is valid as symbol size, hence even fractional numbers can be entered.

  • Symbol Color 1, Symbol Color 2, Symbol Color 3

Specify the color of a symbol. For scalar type load and boundary condition (LBC), only Symbol Color 1 will be used. For vector type LBC, three colors will be applied for each component.

  • Display Value

Determines whether to display the value of LBC or not.

  • Texture Mapping Font

Determines whether to use Texture Mapping Font for LBC value display. Texture Mapping Font has faster graphic display, but the user cannot specify the text size.

  • Text Size

Specify the text size of LBC.

  • Text Color

Specify the text color of LBC.