Generator Feature: Revolve Shape

 

 

 

 

Function

 

Revolve a profile (Face, Wire, Edge) into a Solid, Shell or Face.  A Face, Wire and Edge can be extruded only into a Solid, Shell and Face respectively.  A closed Wire or Edge can be used to create a Solid using the Solid option.

 

 

 

 

 

Call

Geometry > Generator Feature > Revolve

 

 

 

 

<Revolve>

Select Revolution Profile

Select a profile (Face, Wire, Edge) to be revolved.
 

Revolution Axis

Select an Axis (Datum Axis, Edge) for revolution.
 

Select Revolution Axis

Select a revolution axis (Datum Axis, Datum Plane, Face, Edge) directly.

Define location

Define the location of revolution axis. The coordinate of Define Location can be specified using Snap.
 
2-Pt Vector

Specify the revolution axis by a vector which is defined by two specified points. The coordinates of two points may be specified using Snap.
 

Angle

Specify a revolution Angle.
 

Name

Enter the name of the shape to be created.

 

Reverse Direction

Revolve the selected profile in the reverse direction.
 

Solid

This option is used to create a Solid using a closed Wire or Edge.  Using the option with an open profile will not result in an error, but an improper shape may be created.

 

 

 

 

Notes

 

A revolved geometric shape such as Cone and Sphere causes a singular vertex at its apex during mesh generation. At the singular vertex, a number of element nodes comes together. Consequently, it often yields abnormal analysis result. This singular vertex is inevitable for every type of revolved shapes due to revolution axis. Therefore, it must be corrected after it was generated manually using Re-meshing Feature.

 

 

Example: Revolve Shape

Select Revolution Axis

 

 

 

 

<Instruction>

 

1. Modify Selection Filter to Wire (W).

2. Select Profile.

3. Select Revolution Axis.

4. Input 180 at Angle.

5. Click [OK].

 

2-pt Vector

 

 

 

 

 

 

<Instruction>

 

1. Modify Selection Filter to Wire (W).

2. Select Profile.

3. Define Revolution Axis as 2 Point Vector.

4. Input (0, 0, 0).

5. Input (0, 0, 10).

6. Input 180 at Angle.

7. Click [OK].