Primitive Feature: Cone |
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Function |
Create a Cone of the Shell or Solid type. |
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Call |
Geometry > Primitive Feature > Cone |
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<Cone> |
Center XYZ Specify
the coordinates of the center of the bottom face of a Cone. The
coordinates can be directly entered in the dialog box, or a point can
be selected in the Work Plane with the mouse. When
a point is entered by a mouse click while the Use Snap function is turned
off, only the coordinates of the center point will be entered and the
Cone will not be generated automatically. Bottom Radius Specify
the bottom radius of the Cone. Top Radius Specify
the top radius of the Cone. Entering 0 will create
a perfect Cone. Height Specify
the height of the Cone. Angle Specify
the rotational angle for both ends of the Cone. Specifying
360 degrees will create both ends with full circles. GCS Specify
the coordinates of the Center XYZ in 3-dimensional space in the Global
Coordinate System. WCS Specify
the X- and Y- coordinates of the Center XYZ relative to the Work Plane
Coordinate System. Thus, the Cone will be located
on the Work Plane. Name Enter the name of the Cone to be created.
Use Snap The
Use Snap function automatically places a Wedge cornered on the point of
a mouse click upon the mouse click. Solid This option creates a Cone of the Solid type. If it is unchecked, a Cone of the Shell type will be created. |
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Notes |
A revolved geometric shape such as Cone and Sphere causes a singular vertex at its apex during mesh generation. At the singular vertex, a number of element nodes comes together. Consequently, it often yields abnormal analysis result. This singular vertex is inevitable for every type of revolved shapes due to revolution axis. Therefore, it must be corrected after it was generated manually using Re-meshing Feature.
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