Primitive Feature: Cone

 

 

 

 

Function

Create a Cone of the Shell or Solid type.

 

 

 

 

Call

Geometry > Primitive Feature > Cone

 

 

 

 

<Cone>

Center XYZ

Specify the coordinates of the center of the bottom face of a Cone.  The coordinates can be directly entered in the dialog box, or a point can be selected in the Work Plane with the mouse.  When a point is entered by a mouse click while the Use Snap function is turned off, only the coordinates of the center point will be entered and the Cone will not be generated automatically.
 

Bottom Radius

Specify the bottom radius of the Cone.
 

Top Radius

Specify the top radius of the Cone.  Entering 0 will create a perfect Cone.
 

Height

Specify the height of the Cone.
 

Angle

Specify the rotational angle for both ends of the Cone.  Specifying 360 degrees will create both ends with full circles.
 

GCS

Specify the coordinates of the Center XYZ in 3-dimensional space in the Global Coordinate System.
 

WCS

Specify the X- and Y- coordinates of the Center XYZ relative to the Work Plane Coordinate System.  Thus, the Cone will be located on the Work Plane.
 

Name

Enter the name of the Cone to be created.

 

Use Snap

The Use Snap function automatically places a Wedge cornered on the point of a mouse click upon the mouse click.
 

Solid

This option creates a Cone of the Solid type.  If it is unchecked, a Cone of the Shell type will be created.

 

 

 

 

Notes

 

A revolved geometric shape such as Cone and Sphere causes a singular vertex at its apex during mesh generation. At the singular vertex, a number of element nodes comes together. Consequently, it often yields abnormal analysis result. This singular vertex is inevitable for every type of revolved shapes due to revolution axis. Therefore, it must be corrected after it was generated manually using Re-meshing Feature.