Primitive Feature: Cylinder |
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Function |
Create a Cylinder of the Shell or Solid type. |
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Call |
Geometry > Primitive Feature > Cylinder |
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<Cylinder> |
Center XYZ Specify
the coordinates of the center of the bottom face of a Cylinder. The
coordinates can be directly entered in the dialog box, or a point can
be selected in the Work Plane with the mouse. When
a point is entered by a mouse click while the Use Snap function is turned
off, only the coordinates of the center point will be entered and the
Cylinder will not be generated automatically. Radius Specify
the radius of the Cylinder. Height Specify
the height of the Cylinder. Angle Specify
the rotational angle for both ends of the Cylinder. Specifying
360 degrees will create both ends with full circles. GCS Specify
the coordinates of the Center XYZ in 3-dimensional space in the Global
Coordinate System. WCS Specify
the X- and Y- coordinates of the Center XYZ relative to the Work Plane
Coordinate System. Thus, the Cylinder will be located
on the Work Plane. Name Enter the name of the Cylinder to be created.
Use Snap The
Use Snap function automatically places a Wedge cornered on the point of
a mouse click upon the mouse click. Solid This option creates a Cylinder of the Solid type. If it is unchecked, a Cylinder of the Shell type will be created. |
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