Primitive Feature: Cylinder

 

 

 

 

Function

Create a Cylinder of the Shell or Solid type.

 

 

 

 

Call

Geometry > Primitive Feature > Cylinder

 

 

 

 

<Cylinder>

Center XYZ

Specify the coordinates of the center of the bottom face of a Cylinder.  The coordinates can be directly entered in the dialog box, or a point can be selected in the Work Plane with the mouse.  When a point is entered by a mouse click while the Use Snap function is turned off, only the coordinates of the center point will be entered and the Cylinder will not be generated automatically.
 

Radius

Specify the radius of the Cylinder.
 

Height

Specify the height of the Cylinder.
 

Angle

Specify the rotational angle for both ends of the Cylinder.  Specifying 360 degrees will create both ends with full circles.
 

GCS

Specify the coordinates of the Center XYZ in 3-dimensional space in the Global Coordinate System.
 

WCS

Specify the X- and Y- coordinates of the Center XYZ relative to the Work Plane Coordinate System.  Thus, the Cylinder will be located on the Work Plane.
 

Name

Enter the name of the Cylinder to be created.

 

Use Snap

The Use Snap function automatically places a Wedge cornered on the point of a mouse click upon the mouse click.
 

Solid

This option creates a Cylinder of the Solid type.  If it is unchecked, a Cylinder of the Shell type will be created.