Primitive Feature: Torus |
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Function |
Create a Torus of a revolved solid of a doughnut shape. A Torus of the Shell or Solid type will be created if the section plane is of a closed shape. If the section is of an open type, a revolved solid will be created. The section shape may be a circle or an arc.
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Call |
Geometry > Primitive Feature > Torus |
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<Torus> |
Center XYZ Specify
the coordinates of the center of a Torus. Major Radius Specify
the radius of the Torus, which is from the Center XYZ to the center of
the cross section. Minor Radius Enter
the radius of the cross sectional circle of the Torus. Angle1 Specify
a starting angle of the cross section (Circle or Arc). If
the cross section is assumed to center on the XZ plane, Angle1 represents
the angle formed with the positive direction of the X-axis. Angle2 Specify
an ending angle of the cross section (Circle or Arc). Angle
2 is measured in the same way as Angle1. If the
cross section defined by Angle 1 and Angle 2 is a closed circle, a Torus
will be created. Angle3 Specify
the angle of revolving the cross section about the Z-axis. GCS Specify
the coordinates of the Center XYZ in 3-dimensional space in the Global
Coordinate System. WCS Specify
the X- and Y- coordinates of the Center XYZ relative to the Work Plane
Coordinate System. Thus, the center of the Torus
will be located at the Work Plane. Name Enter the name of the Torus to be created.
Use Snap The
Use Snap function automatically places a Torus centered on the point of
a mouse click upon the mouse click. Solid This option creates a Torus of the Solid type. If it is unchecked, a Torus of the Shell type will be created. |
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Notes |
When we attempt to create a Torus of the Solid type by changing the Default values of Angle1 and Angle 2, a Torus may not be created or an incorrect shape may be created. |