Primitive Feature: Torus

 

 

 

 

Function

 

Create a Torus of a revolved solid of a doughnut shape.  A Torus of the Shell or Solid type will be created if the section plane is of a closed shape.  If the section is of an open type, a revolved solid will be created.  The section shape may be a circle or an arc.

 

 

 

 

 

Call

Geometry > Primitive Feature > Torus

 

 

 

 

<Torus>

Center XYZ

Specify the coordinates of the center of a Torus.
 

Major Radius

Specify the radius of the Torus, which is from the Center XYZ to the center of the cross section.
 

Minor Radius

Enter the radius of the cross sectional circle of the Torus.
 

Angle1

Specify a starting angle of the cross section (Circle or Arc).  If the cross section is assumed to center on the XZ plane, Angle1 represents the angle formed with the positive direction of the X-axis.
 

Angle2

Specify an ending angle of the cross section (Circle or Arc).  Angle 2 is measured in the same way as Angle1.  If the cross section defined by Angle 1 and Angle 2 is a closed circle, a Torus will be created.
 

Angle3

Specify the angle of revolving the cross section about the Z-axis.
 

GCS

Specify the coordinates of the Center XYZ in 3-dimensional space in the Global Coordinate System.
 

WCS

Specify the X- and Y- coordinates of the Center XYZ relative to the Work Plane Coordinate System.  Thus, the center of the Torus will be located at the Work Plane.
 

Name

Enter the name of the Torus to be created.

 

Use Snap

The Use Snap function automatically places a Torus centered on the point of a mouse click upon the mouse click.
 

Solid

This option creates a Torus of the Solid type.  If it is unchecked, a Torus of the Shell type will be created.

 

 

 

 

Notes

When we attempt to create a Torus of the Solid type by changing the Default values of Angle1 and Angle 2, a Torus may not be created or an incorrect shape may be created.