Protrude Mesh: Offset Mesh |
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Offset Mesh creates elements by offsetting a 1D element to a 2D element, a Edge to a 2D element, and a 2D element to a 3D element |
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Call |
Mesh > Protrude Mesh > Offset |
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<Offset Mesh: 1D->2D Dialog Box>
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<1D -> 2D> Select 1D-Element(s) Select the 1D elements (Mesh, Element) that will be offset
Offset Direction Positive Normal Define the offset direction by the positive normal direction of selected objects. Negative Normal Define the offset direction by the negative normal direction of the selected objects. Both Direction The selected objects will be offset by both the positive and negative directions.
Uniform Offset the selected object at a uniform distance by the number of times specified. Offset Enter an offset distance. Number of Times Enter
the number of offsets. Non-uniform Offset Extrude the selected nodes by specifying non-uniform distances entered as a function. Enter multiple distances separated by commas (,). For repetition, use the input format as the number of times @ distance. Example) 30,20,2@15,20
Source Mesh Specify what will be conducted to Source Meshes after it has been extruded. None Leave the Source Meshes as it is. Delete Delete the Source Meshes. Move Move the Source Mesh to the end of extrusion. Copy Leave
the Source Meshes as it is and copy it to the end of extrusion. Mesh Type Specify an element type of extruded meshes. Triangle Generate Triangular 2D meshes. Quadrilateral Generate
Quadrilateral 2D meshes.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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<Offset Mesh : Edge->2D Dialog Box>
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<Edge -> 2D>: See its example Select Edge(s) Select the Edges (Edge) from generated mesh that will be offset.
Positive Normal Define the offset direction by the positive normal direction of selected objects. Negative Normal Define the offset direction by the negative normal direction of the selected objects. Both Direction The selected objects will be offset by both the positive and negative directions.
Offset the selected object at a uniform distance by the number of times specified. Offset Enter an offset distance. Number of Times Enter the number of offsets.
Extrude the selected nodes by specifying non-uniform distances entered as a function. Enter multiple distances separated by commas (,). For repetition, use the input format as the number of times @ distance. Example) 30,20,2@15,20
Specify an element type of extruded meshes. Triangle Generate Triangular 2D meshes. Quadrilateral Generate Quadrilateral 2D meshes.
User Defined Mesh Set User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.
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<EEdge ->2D>
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<EEdge -> 2D>: See its example Select Edge(s) Select the Edges (Edge) that will be offset.
Positive Normal Define the offset direction by the positive normal direction of selected objects. Negative Normal Define the offset direction by the negative normal direction of the selected objects. Both Direction The selected objects will be offset by both the positive and negative directions.
Offset the selected object at a uniform distance by the number of times specified. Offset Enter an offset distance. Number of Times Enter the number of offsets.
Extrude the selected nodes by specifying non-uniform distances entered as a function. Enter multiple distances separated by commas (,). For repetition, use the input format as the number of times @ distance. Example) 30,20,2@15,20
Specify an element type of extruded meshes. Triangle Generate Triangular 2D meshes. Quadrilateral Generate Quadrilateral 2D meshes.
User Defined Mesh Set User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets. |
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<Offset Mesh : 2D->3D Dialog Box>
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<2D -> 3D>: See its example
Select 2D Element(s) Select the 2D elements (Mesh, Element) that will be offset.
Positive Normal Define the offset direction by the positive normal direction of selected objects. Negative Normal Define the offset direction by the negative normal direction of the selected objects. Both Direction The selected objects will be offset by both the positive and negative directions.
Offset the selected object at a uniform distance by the number of times specified. Offset Enter an offset distance. Number of Times Enter the number of offsets.
Extrude the selected nodes by specifying non-uniform distances entered as a function. Enter multiple distances separated by commas (,). For repetition, use the input format as the number of times @ distance. Example) 30,20,2@15,20
Specify what will be conducted to Source Meshes after it has been extruded. None Leave the Source Meshes as it is. Delete Delete the Source Meshes. Move Move the Source Mesh to the end of extrusion. Copy Leave the Source Meshes as it is and copy it to the end of extrusion.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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<Offset Mesh : EFace -> 3D Dialog Box> |
<EFace -> 3D> Select 2D Element(s) Select the 2D quadrilateral elements (Mesh, Element) that will be offset.
Positive Normal Define the offset direction by the positive normal direction of selected objects. Negative Normal Define the offset direction by the negative normal direction of the selected objects. Both Direction The selected objects will be offset by both the positive and negative directions.
Offset the selected object at a uniform distance by the number of times specified. Offset Enter an offset distance. Number of Times Enter the number of offsets.
Extrude the selected nodes by specifying non-uniform distances entered as a function. Enter multiple distances separated by commas (,). For repetition, use the input format as the number of times @ distance. Example) 30,20,2@15,20
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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Example: Protrude Mesh> Offset |
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Generate 1D Elements from Nodes by Extruding to a Given Direction |
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<Instruction>
1. Select 9 edges which are used to generate 2D quadrilateral elements. All edges must be seeded before. 2. Make sure Offset Direction is set to Positive Normal. 3. Make sure offset method is set to Uniform. 4. Enter 10 in Offset. 5. Enter 2 to Number of Times. 6.
Click 7. Click [OK] button.
Note 1. Offset direction is determined automatically by edges normal direction. 2. By using Preview function, check whether offset direction is properly selected. If not, reverse its normal direction. 3. A single straight edge would fail to offset. The normal direction of a straight edge can not be determined properly. |
Generate 2D Elements from 1D Elements by Extruding to a Given Direction |
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<Instruction>
1. Select 6 element(s) which are used to generate 2D elements. 2. Select Extrusion Direction (Refer to Advanced Selection for Direction Definition). 3. Check on Non-uniform in Offset method. 4. Enter 2@25, 30, 40 in Offset. 5. Check on Two Way Extrusion. 6.
Click 7. Click [OK] button.
1. Select 205 element(s) which are used to generate 3D Element. 2. Set Offset Direction to Negative-Normal. 3. Set offset method to Non-Uniform. 4. Enter 7, 13 to Offset 5. Enter 2 to Number of Times Note 1. Offset direction is not allowed to choose freely. Offset direction is set automatically by normal direction of element.
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