Protrude Mesh: Revolve Mesh

 

 

 

 

Function

 

Extrude Mesh creates elements by revolving a node to a 1D element, a 1D element to a 2D element, a Edge to a 2D element, and a 2D element to a 3D element.

 

 

 

 

 

Call

Mesh > Protrude Mesh > Revolve

 

 

 

 

<Revolve Mesh : Node->1D>

<Node -> 1D>

 

Select Node(s)

Select the nodes (Mesh, Node) that will be revolved.

 

<Common Features>

 

Revolution Axis

Selection

Select a revolution axis (Datum Axis, Datum Plane, Face, Edge) directly.

          Define Location

Enter the center coordinates of the revolution axis. The axis moves to the defined location.

2 Point Vector

Specify the revolution axis by a vector which is defined by two specified points. The coordinates of two points may be specified using Snap.

 

Uniform

Revolve the selected elements at a uniform angle by the number of times specified

 

Angle

Enter an angle for revolving.

Number of Times

Enter the number of revolution.
 

Non-Uniform

Extrude the selected nodes by specifying non-uniform distances entered as a function.  Enter multiple distances separated by commas (,).  For repetition, use the input format as “the number of times @ distance”.  Example) 30,20,2@15,20
 

Two Way Revolution

This option create the same mesh on the reverse side of specified direction.

 

Source Mesh

Specify what will be conducted to Source Meshes after it has been extruded.
 

None

Leave the Source Meshes as it is.
Delete

Delete the Source Meshes.
Move

Move the Source Mesh to the end of extrusion.
Copy

Leave the Source Meshes as it is and copy it to the end of extrusion.
 

Mesh Type

Specify an element type of extruded meshes.
 

Triangle

Generate Triangular 2D meshes.
Quadrilateral

Generate Quadrilateral 2D meshes.
 

Property

 

Mesh Set

User Defined Mesh Set

User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.

Merge Nodes

 

<Revolve Mesh : 1D->2D>

 

<1D -> 2D>

 

Select 1D-Element(s)

Select the 1D elements (Mesh, Element) that will be revolved.
 

<Revolve Mesh : Edge->2D>

 

<Edge -> 2D>

 

Select Edge(s)

Select the Edges (Edge) that will be revolved.

<EEdge -> 2D>

 

incomplete

beta version fill

<Revolve Mesh : EFace -> 3D>

<2D -> 3D>

 

Select 2D-Element(s)

Select the 2D elements (Mesh, Element) that will be revolved.

 

<Revolve Mesh : 2D->3D>

 

<EFace -> 3D>

 

Select 2D-Element(s)

Select the 2D elements (Mesh, Element) that will be revolved.

Notes

 

If the Source Elements are assigned with Plot Only element types, they would not be considered in analysis. Therefore, they are not necessary to be deleted after extrusion. However, if they are assigned something other than the Plot Only, they must be deleted so that they would not affect analysis result.

 

Example: Revolve Mesh

 1D -> 2D

 

 

 

 

<Instruction>

 

1. Select 4 1D Elements for revolution.

2. Set Projection Axis as Selection.

3. Select Revolution Axis.

4. Select Uniform has been set.

5. Input 30 for Angle.

6. Input 12 for Number of Times.

7. After defining the appropriate Property, click the button to assign.

8. Click [OK].

Edge -> 2D Element

 

 

 

 

<Instruction>

 

1. Select 5 Edges for revolution. Selected Edges should be Seeded in advance

2. Set Projection Axis as 2-Point Vector.

3. Input 0, 0, 0 as the first coordinates of Vector.

4. Input 0, 0, 1 as the second coordinates of Vector.

5. Check that Revolution Method is set as Uniform.

6. Input 30 for Angle.

7. Input 6 at Number of Times.

8. Click  to define Property.

9. Click [OK].

2D -> 3D Element

 

 

 

 

<Instruction>

 

1. Choose 61 2D Elements to Revolve Mesh.

2. Set Projection Axis as Selection.

3. Choose Revolution Axis.

4. Check on Define Location.

5. Input -100,0,0 as the coordinates of Location.

6. Check that Revolution Method is set as Uniform.

7. Input 2 for Angle.

8. Input 20 for Number of Times.

9. Click to define Property.

10. Click [OK].