Mesh Generation |
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Regardless of dimension and type, the general
process of mesh generation is as shown in the following diagram.
The detailed generation process of each 1D, 2D and 3D Mesh is explained below.
One dimensional elements are generated on the selected edge based on the specified mesh size.
Before generating 2D mesh, 1D mesh should be created on the boundary edges. The program executes it automatically as a hidden process. Subsequently, 2D mesh fills out the internal area which is bounded by the previously generated 1D mesh. The 2D meshing algorithm can be specified either by the user or automatically by the program.
After generation of 1D and 2D mesh, the program generates 3D elements in the internal space which is enclosed by the 2D boundary mesh. If necessary, 1D and 2D mesh generations are processed internally by the program.
Valence indicates the number of elements that are shared by an internal node. Depending on the Valence, the mesh can be divided into two groups, the structured mesh and the unstructured mesh.
In a structured mesh, the Valence of internal nodes is constant. The Map Mesh function in GTS generates the Structured Mesh in both 2D and 3D.
In an unstructured mesh, each internal node
has a different Valence. The Auto Mesh
function in GTS generates the
Unstructured Mesh with various auto-meshing algorithms.
In the structured mesh of the above figure, all internal nodes have a Valence of 4 since they are equally shared by 4 elements. Each element will have a corner angle of about 90 (360 / 4). Such elements with a corner angle of about 90 have an excellent element quality. However, the internal nodes in an Unstructured Mesh may have other Valences (?), such as 3 and 5. Therefore, the engaged elements of each node will have a corner angle of about 120 and 72 (360 /??) accordingly. Thus, as the Valence tends away from 4, the element quality gets worse.
The structured mesh has an excellent mesh
quality, but there are a few trade-offs. The following diagram represents
the general process of the structured mesh, and it introduces the required
conditions for the structured mesh.
Thus, after transfer the actual 3D geometry to the 2D base geometry, the quadrilateral elements fill up the internal area of the base geometry. Again, the generated quadrilateral mesh will be mapped back to the original geometry. Due to the complicated nature of this method, the original 3D geometry must satisfy the following two conditions.
Unlike the structured mesh, the unstructured mesh can be applied to any geometrical shape without many regulations, such as the number of divisions and the geometrical structure. Therefore, any complex geometry can be meshed without much effort.
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