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Define Contact

 

Overview

IMG_C_ICON_DOT.gifUse contact elements where element faces meet, but the nodes are not shared, to induce the same behavior.

It can be used as the initial contact conditions between adjacent objects in structural analysis, consolidation analysis or seepage analysis. It is often used when node sharing on very complex geometry needs to be ignored to create an element. This function prevents analysis error and checks the analysis results that are similar to node sharing.

 

Concept

IMG_C_ICON_DOT.gifContact analysis fundamentally assumes that two objects in a space can be in contact, but cannot penetrate each other (non-penetration condition), and are nonlinear in behavior or condition from a physical point of view. The type of contacts are general contact (considers the impact and impact friction between two objects in analysis), rough contact(does not consider sliding), welded contact (two objects are welded from the start of analysis) and sliding contact (only considers the sliding in the tangent direction). In the example below, general contact and rough contact are assigned depending on the position of two objects at the start of analysis and can be seen as linear. GTS NX supports the welded contact feature.

 

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<Concept of General contact and Rough contact>                                            <Concept of Welded contact>

 

Methodology

Contact element generation

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The contact can be defined through the Automatic Contact and the Create Manual Contact Pair functions.

 

Auto contact

This function automatically searches for areas where the selected meshes meet without node sharing and creates a contact surface.

[Searching Distance] : Input the distance between the main contact surface and the sub contact surface. The function searches for contact surfaces within this range.

 

Manual contact pair

The user can directly specify the main contact surface and the sub contact surface to create a contact surface. Face, 2D element, 3D element, 2D element free face, and 3D element free face geometries can be selected.

When creating the contact surface manually, the node-to-surface contact or surface-to surface-contact can be selected to create the surface. Node-to-surface contact takes less time, but the solution accuracy is relatively low because the nodes of the main object tend to penetrate through the sub object. On the other hand, surface-to surface-contact takes longer but the non-penetrating conditions are satisfied relatively accurately, allowing for more accurate simulations of structural behavior.

[Contact Parameters] : Input the coefficient value to calculate the initial contact search distance. The initial contact search distance can be found by multiplying the coefficient value by the longest length on the element face. If the main and sub contact faces are within this distance, contact is considered to have occurred.

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