Protrude Mesh: Fill Mesh |
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Function |
Extrude Mesh creates elements by extruding a node to a 2D element, a 1D element to a 2D element, a Edge to a 2D element, and a 2D element to a 3D element.
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Call |
Mesh > Protrude Mesh >Fill |
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<Fill Mesh : Node->2D Dialog Box>
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<Node -> 2D> : See its example Select Bottom Node(s) Select the bottom part of nodes (Mesh, Node). Numbers will be displayed on the selected nodes.
Select Top Node(s) Select the top part of nodes (Mesh, Node). Numbers will be displayed on the selected nodes.
Note: The number of Top and Bottom Nodes must be identical, and 2D elements will be created between corresponding node numbers.
Mesh Size Element Size Specify
the element size. Specify the number of divisions of 3D mesh.
Reverse Ends This option reverses the sequential order so that the last number of Top Nodes will match with the first number of Bottom Node.
Mesh Type Specify an element type of extruded meshes. Triangle Generate
Triangular 2D meshes. Generate Quadrilateral 2D meshes.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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<Fill Mesh : 1D->2D Dialog Box>
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<1D -> 2D> Select Bottom Element(s) Select
the bottom part of 1D elements (Mesh, Element). Select Top Element(s) Select the top part of 1D elements (Mesh, Element). The number of Top and Bottom Elements must be identical.
Note: The number of Top and Bottom Nodes must be identical, and 2D elements will be created between corresponding node numbers. Element Size Specify
the element size. Specify the number of divisions of 3D mesh.
Define Base Nodes Select
Base Nodes for each Top and Bottom Elements. 2D elements will be created
by the corresponding base nodes. Reverse Ends This option reverses the order of Base Nodes.
Source Mesh Specify what will be conducted to Source Meshes after it has been extruded. None Leave
the Source Meshes as it is. Delete
the Source Meshes. Move
the Source Mesh to the end of extrusion. Leave the Source Meshes as it is and copy it to the end of extrusion.
Specify an element type of extruded meshes. Triangle Generate
Triangular 2D meshes. Generate Quadrilateral 2D meshes.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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<Fill Mesh : Edge->2D Dialog Box>
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<Edge -> 2D> : See its example Select Bottom Edge(s) Select
the bottom part of Edges (Edge).
If selected edge is not seeded already, the specified mesh size will be
applied in the Edges. Select Top Edge(s) Select
the top part of Edges (Edge). Note: 2D elements are generated by corresponding the start point of Top and Bottom Edge. Element Size Specify
the element size. Specify the number of divisions of 3D mesh.
Reverse Ends This options reverses the order of one of the Edges.
Specify an element type of extruded meshes. Triangle Generate
Triangular 2D meshes. Generate Quadrilateral 2D meshes.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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<Fill Mesh : 2D->3D Dialog Box> |
<2D -> 3D> : See its example Select
the bottom part of 2D elements (Mesh, Element). Select Top Element(s) Select
the top part of 2D elements (Mesh, Element).
The number of Top and Bottom Elements must be identical. Element Size Specify
the element size. Specify the number of divisions of 3D mesh.
Define Base Nodes Select
Base Nodes for each Top and Bottom Elements. 2D elements will be created
by the corresponding base nodes. Reverse Ends This option reverses the order of Base Nodes.
Specify what will be conducted to Source Meshes after it has been extruded. None Leave
the Source Meshes as it is. Delete
the Source Meshes. Move
the Source Mesh to the end of extrusion. Leave the Source Meshes as it is and copy it to the end of extrusion.
User Defined Mesh Set User
can specify the number of offsets per set. If one number has been entered,
it will uniformly register generated mesh by the number of offsets. If
more than one number has been entered, it will non-uniformly divide the
Mesh Set by the given numbers. The sum of the numbers should not be greater
than the total number of offsets.
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Example: Protrude Mesh> Fill |
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<Instruction>
1. Select 17 node(s) at Select Bottom Node(s) in sequential order. 2. Select 17 node(s) at Select Top Node(s) in sequential order. 3. Make sure mesh size is set to Element Size. 4. Enter 30 to Element Size 5.
Click 6. Click [OK] button.
Note 1. The number of top nodes and bottom node must be same 2. When you select nodes, each node will be tagged with numbers from 1 to n. Matching numbers from Top and Bottom will be linked together. |
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<Instruction>
1. Select 1st Edge at Select Bottom Edge. The edge must be seeded before. 2. Select 2nd Edge at Select Top Edge. The edge must be seeded before. 3. Set Mesh Size to Division 4. Enter 1 to Division 5.
Click 6. Click [OK] button.
Note 1. In this example, all the faces are meshed already using Map Mesh>k-Edge Area. Therefor, all boundary edges are seeded by the geometry-mesh relation. |
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<Instruction>
1. Select 156 element(s) at Select Bottom Element(s). 2. Select 156 element(s) at Select Top Element(s). 3. Make sure mesh size is set to Element Size. 4. Enter 10 in Element Size. 5.
Click 6. Click [OK] button.
Note 1. Top and bottom element must have the same topology. If not, program cannot find matching pairs automatically. 2. If it fails to fill, divide 2D elements into sections and try them one by one. |