Protrude Mesh: Fill Mesh

 

 

 

 

Function

 

Extrude Mesh creates elements by extruding a node to a 2D element, a 1D element to a 2D element, a Edge to a 2D element, and a 2D element to a 3D element.

 

 

 

 

 

Call

Mesh > Protrude Mesh >Fill

 

 

 

 

 

 

 

<Fill Mesh : Node->2D Dialog Box>

 

<Node -> 2D> : See its example

Select Bottom Node(s)

Select the bottom part of nodes (Mesh, Node). Numbers will be displayed on the selected nodes.

 

Select Top Node(s)

Select the top part of nodes (Mesh, Node). Numbers will be displayed on the selected nodes.

 

Note: The number of Top and Bottom Nodes must be identical, and 2D elements will be created between corresponding node numbers.

 

Mesh Size

Element Size

Specify the element size.
Division

Specify the number of divisions of 3D mesh.

 

Reverse Ends

This option reverses the sequential order so that the last number of Top Nodes will match with the first number of Bottom Node.

 

Mesh Type

Specify an element type of extruded meshes.

Triangle

Generate Triangular 2D meshes.
Quadrilateral

Generate Quadrilateral 2D meshes.

 

Attribute

 

Mesh Set

User Defined Mesh Set

User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.
 

Merge Nodes

 

 

 

 

<Fill Mesh : 1D->2D Dialog Box>

 

 

<1D -> 2D>

Select Bottom Element(s)

Select the bottom part of 1D elements (Mesh, Element).
 

Select Top Element(s)

Select the top part of 1D elements (Mesh, Element). The number of Top and Bottom Elements must be identical.

 

Note: The number of Top and Bottom Nodes must be identical, and 2D elements will be created between corresponding node numbers.

 

Mesh Size

Element Size

Specify the element size.
Division

Specify the number of divisions of 3D mesh.

 

Define Base Nodes

Select Base Nodes for each Top and Bottom Elements. 2D elements will be created by the corresponding base nodes.
 

Reverse Ends

This option reverses the order of Base Nodes.

 

Source Mesh

Specify what will be conducted to Source Meshes after it has been extruded.

None

Leave the Source Meshes as it is.
Delete

Delete the Source Meshes.
Move

Move the Source Mesh to the end of extrusion.
Copy

Leave the Source Meshes as it is and copy it to the end of extrusion.

 

Mesh Type

Specify an element type of extruded meshes.

Triangle

Generate Triangular 2D meshes.
Quadrilateral

Generate Quadrilateral 2D meshes.

 

Attribute

 

Mesh Set

User Defined Mesh Set

User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.
 

Merge Nodes

 

 

 

 

<Fill Mesh : Edge->2D Dialog Box>

 

 

<Edge -> 2D> : See its example

Select Bottom Edge(s)

Select the bottom part of Edges (Edge). If selected edge is not seeded already, the specified mesh size will be applied in the Edges.
 

Select Top Edge(s)

Select the top part of Edges (Edge).
 

Note: 2D elements are generated by corresponding the start point of Top and Bottom Edge.


Mesh Size

Element Size

Specify the element size.
Division

Specify the number of divisions of 3D mesh.

 

Reverse Ends

This options reverses the order of one of the Edges.

 

Mesh Type

Specify an element type of extruded meshes.

Triangle

Generate Triangular 2D meshes.
Quadrilateral

Generate Quadrilateral 2D meshes.

 

Attribute

 

Mesh Set

User Defined Mesh Set

User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.
 

Merge Nodes

 

 

 

 

<Fill Mesh : 2D->3D Dialog Box>

 

<2D -> 3D> : See its example
Select Bottom Element(s)

Select the bottom part of 2D elements (Mesh, Element).
 

Select Top Element(s)

Select the top part of 2D elements (Mesh, Element). The number of Top and Bottom Elements must be identical.

Mesh Size

Element Size

Specify the element size.
Division

Specify the number of divisions of 3D mesh.

 

Define Base Nodes

Select Base Nodes for each Top and Bottom Elements. 2D elements will be created by the corresponding base nodes.
 

Reverse Ends

This option reverses the order of Base Nodes.

 

Source Mesh

Specify what will be conducted to Source Meshes after it has been extruded.

None

Leave the Source Meshes as it is.
Delete

Delete the Source Meshes.
Move

Move the Source Mesh to the end of extrusion.
Copy

Leave the Source Meshes as it is and copy it to the end of extrusion.

 

Attribute

 

Mesh Set

User Defined Mesh Set

User can specify the number of offsets per set. If one number has been entered, it will uniformly register generated mesh by the number of offsets. If more than one number has been entered, it will non-uniformly divide the Mesh Set by the given numbers. The sum of the numbers should not be greater than the total number of offsets.
 

Merge Nodes

 

 

 

 

 

 

 

Example: Protrude Mesh> Fill

 

Generate 2D Elements by Connecting Nodes Sequentially

 

 

 

 

<Instruction>

 

1. Select 17 node(s) at Select Bottom Node(s) in sequential order.

2. Select 17 node(s) at Select Top Node(s) in sequential order.

3. Make sure mesh size is set to Element Size.

4. Enter 30 to Element Size

5. Click button to assign Attribute to 1D elements.

6. Click [OK] button.

 

Note

1. The number of top nodes and bottom node must be same

2. When you select nodes, each node will be tagged with numbers from 1 to n. Matching numbers from Top and Bottom will be linked together.

Generate 2D Elements by Filling between 2 Seeded Edges

 

 

 

 

<Instruction>

 

1. Select 1st Edge at Select Bottom Edge. The edge must be seeded before.

2. Select 2nd Edge at Select Top Edge. The edge must be seeded before.

3. Set Mesh Size to Division

4. Enter 1 to Division

5. Click button to assign Attribute to 2D elements.

6. Click [OK] button.

 

Note

1. In this example, all the faces are meshed already using Map Mesh>k-Edge Area. Therefor, all boundary edges are seeded by the geometry-mesh relation.

Generate 3D Elements by Filling between 2D Elements

 

 

 

 

<Instruction>

 

1. Select 156 element(s) at Select Bottom Element(s).

2. Select 156 element(s) at Select Top Element(s).

3. Make sure mesh size is set to Element Size.

4. Enter 10 in Element Size.

5. Click button to assign Attribute to 2D elements.

6. Click [OK] button.

 

Note

1. Top and bottom element must have the same topology. If not, program cannot find matching pairs automatically.

2. If it fails to fill, divide 2D elements into sections and try them one by one.