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View Toolbar

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For general CAD programs, the y axis of the global coordinate system points upward. To view an imported geometric model created in CAD, the user can use the ‘Two-point Isometric View’ perspective to view the model in the same perspective as CAD.

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image201.gifZoom All

Zoom in/out to fit the whole model on the screen.

 

 

image202.gifZoomfit Grid

Zoom in/out to appropriately to fit both the model and the work plane grid.

 

 

image204.gifZoom Window

Zoom in to the designated rectangular area.

 

 

image205.gifZoom in/out

The user can click on the icon menu and use the left mouse button or the mouse wheel to zoom in/out.

Dragging right while holding the left mouse button expands the model; dragging left shrinks the model. Scrolling upward zooms in and scrolling downward zooms out.

Holding the Ctrl key allows the user to expand and shrink the model without having to select the zoom in/out icon.

 

 

image206.gifRotate

Click this icon menu and dragging the left mouse button on the task window rotates the model in the drag direction.

For continued rotation, hold the Ctrl key and drag with the right mouse button.

 

 

image208.gifRotate center

Specify a reference point and rotates the model around that point. In the work plane, dragging with the middle mouse button held rotates the model around the specified reference point.

 

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image209.gifPan

Move the model to desired location.

In the work plane, dragging with the left mouse button held moves the model in the drag direction.

Holding the Ctrl key and dragging with the middle mouse button held allows the user to move the model without having to ‘Pan’ icon.

 

 

image211.gifNormal

Move the perspective in the normal direction of the working plane. (Perspective changed to a 2 dimensional view with the X-axis to the right and the Y-axis to the top of the screen.)

 

 

image212.gifIsometric 1

Change the perspective to the isometric view. (Z-axis of the global coordinate system points up.)

 

 

image213.gifIsometric 2

Change the perspective to the isometric view. (Y-axis of the global coordinate system points up.)

When importing a geometric model created in CAD, use this perspective to view the model in the same perspective as CAD.

 

 

image214.gifFront

Change the perspective to the front view.

It is the Y, Z plane of the global coordinate system rotated 180 degrees about the Z-axis.

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image215.gifBack

Change the perspective to the back view. It is the Y, Z plane of the global coordinate system.

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image216.gifTop

Change the perspective to the top view.

It is the X, Y plane of the global coordinate system rotated 90 degrees about the X-axis and the Y-axis.

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image217.gifBottom

Change the perspective to the bottom view.

It is the X, Y plane of the global coordinate system rotated 90 degrees about the Y-axis and the X-axis.

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image218.gifLeft

Change the perspective to the left view.

It is the X, Z plane of the global coordinate system rotated 180 degrees about the Z-axis.

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image219.gifRight

Change the perspective to the left view.

It is the X, Z plane of the global coordinate system.

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image220.gifDisplay mode [Geometric] : Provides various view modes to display the model.

GTS NX provides various display modes that help the user easily understand the work state and display the model as they please.

The display mode can be called up by selecting the geometric shape and clicking the right mouse button.

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  • Shading + line

Display the geometric shape using faces and outlines.

  • Shading

Display the geometric shape using only faces.

  • Line

Display the geometric shape using only outlines.

  • Bounding box

Display the geometry object by its bounding box than its actual shape.

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  • Change geometry color

The user can change the color of the object depending on the geometric shape, mesh, material or other properties. The user can define the color of the object directly or randomly assign a color using the random color assign function.

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When displaying the geometric shape using the [Shading] or [Shading and line] method, the user can specify the shading transparency to display the interior of the object.

The transparency can be specified by selecting the geometric shape and clicking the right mouse button > Contents menu > Transparency.

Complex geometric shapes can be effectively represented by applying different display modes to individual geometric shapes.

 

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image221.gifDisplay mode [Mesh] : Set the display modes for the created mesh object.

The units for mesh display are mesh sets.

The assignment of display modes for meshes is the same that for geometric shapes; the mesh set is selected first and the display mode sub-menu is brought up from the pop-up menu.

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Just like for geometric shapes, various display modes can be assigned to individual mesh sets. Color coding is especially useful when sorting and checking model information such as the object characteristics, materials or coordinate system.

Various mesh set display modes are listed below.

  • Shading + Wireframe

Display the mesh set using faces and edges.

  • Shading + Feature edge

Display the mesh set using faces (without the sides) of elements and feature edges.

  • Shading

Display the mesh set using faces and edges of all elements.

  • Wireframe

Display the mesh set as a wire frame, showing only edges and no faces.

  • Free-face wireframe

Display the free faces of the mesh set as wire frames. All internal elements are hidden.

  • Feature edge

Display the mesh set using its feature edges. A feature edge is an element edge whose angle (created by the two free faces making up that edge) is larger than the specified angle.

 

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  • Mesh set color

Assign the mesh set color to the mesh.

  • Element type color

Assign the element type color to the mesh.

  • Property color

Assign the selected property color to the mesh.

  • Material color

Assign the selected material color to the mesh.

  • Front-Back face color

Display different colors for the front and back faces of the mesh. This option is useful in determining an element whose normal direction has been reversed with respect to the element coordinate system. In particular, errors can occur when analyzing a 2D element with a reversed normal direction and this function helps the user identify such elements using different colors.

The example below expresses the reversed elements in red. Such elements must be reversed for a unified normal direction using the element > parameter > element coordinate system change.

 

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  • Change mesh color

Change the mesh color to an assigned or random color.

  • Assign random color

Assign random colors to all meshes.

 

image222.gifPerspective view

Assign perspective to the model and presents it as a three-dimensional picture.

 

 

image223.gifGeometry shadow

Show a shadow of the model on the XY plane. The shading rotates along with the model.

 

 

image224.gifBounding box

Show the bounding box that circumscribes the model.

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