Surface

 

Overview

IMG_C_ICON_DOT.gifSelect independent faces to create a single shell.  

 

Methodology

Fuse

Merge the faces (shell, face) that overlap, pass through or have no fuse operation into a single shell using the [Fuse]. Check the [Merge faces] option to merge outlines to create a face when possible. The outlines are deleted afterwards.

 

IMG_C_ICON_NOTE_01.png

It is possible to create a shell using the Fuse function for adjoined faces, but this method may take too long and using many Fuse commands makes the shape unstable. It is recommended to use the Sew function for modeling. However, for cases where two shapes are not adjacent and do not overlap nor pass through each other, the Sew operation is not possible. In such case the shell needs to be created using the Fuse function.

Fuse is a simple union set operation that cannot be used when two faces are apart. When two faces pass through each other, the faces are divided with reference to  the intersection line and each face becomes a sub-shape of the shell. Hence, if two faces pass through slightly, a very long and thin face maybe included in the shell after the Fuse operation. It is best to use the delete sub-shape menu and delete faces from the shell that are below a certain size.

 

Sew

Combine independent faces (shell, face) into one shell. This function is used when the faces (shell, face) meet at the boundary edge with no overlap.

[Tolerance]

The allowable limit used in the Sew operation. If the gap between the face outlines is less than the tolerance, it creates a single shell without a free edge.

Checking the [Non-Manifold] option sews non-manifold faces that have three or more faces meeting at a single edge. Uncheck the option to not fuse Non-manifold faces.

Checking the [Make Solid] option automatically changes a perfectly closed shell into a solid.

Press the preview button [] to see the results of the Sew operation on the selected shape (shell, face). The areas displayed in dark red lines are the B-Spline sections that have not undergone the sew operation because they are not within the allowable limit. In this case, gradually increasing the limit and previewing the results repeatedly can prevent B-Splines from being displayed. Pressing the confirm or apply button with the B-Spline included creates a shell with a B-Spline included.

Be aware that a very large tolerance can create an abnormal shape.

<When fuse does not occur even with tolerance adjustment>

  • Check to see if the face overlaps at that position.

  • If a face is not sewed, sew the other faces first and then reconstruct the edges of the un-sewed face for another sew operation.

  • It is possible to perform the sew operation without removing a local B-Spline. In this case, a seed is assigned to the B-Spline to create a mesh and the fuse node operation is performed in the subsequent mesh creating process.

  • Modify the faces such that adjacent faces meet at the edges with the same length using Geometry > Surface&Solid > Merge Face-Edge. If a mesh is created with the same mesh size without fuse, the positions of the nodes are very similar. This process combines all the shared nodes of the created mesh into one using the merge node function.

Some faces are not shaded after the sew operation. This happens when there are problems in a face's configuration that create erroneous relationships with adjacent faces in the sew process, resulting in an incorrect shell. These errors can be corrected by modifying the incorrect face and then performing the sew operation. If there are problems after the suturing, the incorrect face can be removed from the shell by using the sub-shape remove function.