B-Spline

 

Overview

IMG_C_ICON_DOT.gifCreate an edge type B-Spline on the workplane.

 

Methodology

2D

Input the coordinates of the start point and the end point to create a B-Spline. The start point input is in the absolute coordinate(x,y) form. For the end point, the user can select one of the following 3 methods:

1. [Absolute(x,y)] : Input an absolute 2D coordinate value in the workplane.

2. [Relative(dx,dy)] : Input the relative distance from the point entered in the previous step.

3. [Length/Angle] : Input a length and angle from the point entered in the previous step. The angle is the rotation angle in the counterclockwise direction relative to the x-axis of the workplane.

The points can be specified directly by clicking on the workplane of the work screen. The right mouse click stops further interpolation and creates the B-Spline.

 

3D

Input the coordinates of the start point and the end point to create a B-Spline. The start point input is in the absolute coordinate(x,y,z) form. For the end point, the user can select one of the following 3 methods.

[Absolute(x,y,z)] : Input a 3D absolute coordinate value in the workplane.

[Relative(dx,dy,dz)] : Input the relative 3D distance from the point entered in the previous step.

The user can click on the workplane or a geometry shape and directly assign the next point, but because the workplane is two-dimensional, the y-axis values are not entered. The right mouse click stops further interpolation and creates the B-Spline.

 

Make Face

Create a plane that has the closed B-Spline as its boundary.

 

Define Two End Tangent Vectors

Use the tangent vectors of the start and end points to modify the shape of the overall B-Spline after it has been finished.

 

Geometry set

Register the created B-Spline on the geometry set. The user can specify the name of the geometry set.