Toolbar

 

 

 

 

 

Icon Menu helps the user promptly invoke functions which are frequently used in GTS.

Each Toolbar can be easily dragged with the mouse to the desired position on the screen. For more information on any icon in the Toolbar, place the mouse cursor on the icon in question and Tool Tip will provide a short description.

Users can customize the toolbar.

 

File

Undo/Redo

Selection

Work Plane

Snap

Function

View

Measure

<GTS Toolbar Overview Configuration>

 

The Function Toolbar is one of the most outstanding features of GTS.

The Function Toolbar is designed in the tabbed toolbar format to maximize its usability. Therefore, even a beginner can utilize the toolbar immediately. The commands are grouped together by their geometrical or functional type, so that the user can easily locate them. For example, if the user wants to create a Planar Surface, he/she can locate the command in the Surface Tab.

 

Desiring Function

Relevant Tab

To Create a Polyline which is a geometric type of Curve.

Curve Tab

To Trim an Object which is a geometric type of Solid.

Solid Tab

To delete a Polyline or a Solid

Geometry Tab (a group of commonly shared functions having multiple geometry types)

To generate Auto-mesh in Solid.

Auto-Mesh Tab

To generate mesh using manual extrusion

Protrude-Mesh Tab

<Example of using Function Toolbar>
 


 

User-defined Toolbar

The Toolbars can be placed in any desired area of the program and they can be shown or hidden through the Customize command in the Context Menu.

 

<Commands> Tab of <Customize>

  • Commands Tab

In the Command Tab of the Customize Toolbar dialog box, the user can add desired menu by dragging the menu into a Toolbar. To remove a menu, simply drag it out. The customized Toolbar can be initialized by the Reset All button in the Toolbar Tab.

 

<Toolbars> Tab of <Customize>

  • Toolbars Tab

Each toolbar can be shown or hidden by checking the items in the tab. By clicking the <New> button, a new toolbar can be created. The customized Toolbar can be initialized by the <Reset All> button.

  • Keyboard Tab

The user can define shortcut keys for individual functions in the Keyboard Tab. Select a function to create a shortcut in the <Commands> list on the left, and enter the new shortcut key in <Press New Shortcut>. The shortcut keys can be initialized by the <Reset All> button in the Toolbar Tab.

 

 

File

New

File > New

Open

File > Open

Save

File > Save

Print

File > Print

About

Help > About midas GTS

Undo

Undo

Edit > Undo

Redo

Edit > Redo

Select  

Select

 

Unselect

 

Unselect All

 

Include Intersected

 

Select Pick / Window

 

Select Circle

 

Select Polygon

 

Select Polyline

 

Query Pick

 

Select Displayed

 

Select ID

 

Work plane

Display Option

View > Display Option

Toggle Grid

 

Grid Setting

Geometry > Work Plane > Grid Setting

Move Work Plane

Geometry > Work Plane > Move

Snap

Grid Snap

Point Snap

End Snap

Middle Snap

Perpendicular Snap

Center Snap

Quadrant Snap

Intersection Snap

Node Snap

Off All Snaps

Snap Lock

View

Reset

View > Reset

Zoom All

View > Zoom > All

Zoom Window

View > Zoom > Window

Zoom Grid

-

Observer Window

Window > Observer Window

 Navigation Window

Window > Navigation Window

Iso View

View > View Point > Isometric

Front View

View > View Point > Front

Rear View

View > View Point > Rear

Top View

View > View Point > Top

Bottom View

View > View Point > Bottom

Left View

View > View Point > Left

Right View

View > View Point > Right

Normal View

View > View Point > Normal

Previous View

View > View Point > Previous

Rotation Center

-

Rotate Left

-

Rotate Right

-

Rotate Up

-

Rotate Down)

-

Dynamic Zoom (Ctrl+LB))

View > Dynamic View > Zoom

Dynamic Pan (Ctrl+MB))

View > Dynamic View > Pan

Dynamic Rotate (Ctrl+RB)

View > Dynamic View > Rotate

Flying View

-

Toggle Bounding Box

-

Toggle Face Iso-Lines

-

Perspective View

-

Rendering Option

-

Measure

Distance/Angle

Geometry > Measure >Distance/Angle

Geometric Property

Geometry > Measure > Geometric Property

Toggle Tool Tip

-

Curve

Point

Geometry > Point > Create

Line 2D

Geometry > Curve > Create on WP > Line

Polyline 2D

Geometry > Curve > Create on WP > Polyline (Wire)

Rectangle 2D

Geometry > Curve > Create on WP > Rectangle (Wire)

Arc 2D

Geometry > Curve > Create on WP > Arc

Circle 2D

Geometry > Curve > Create on WP > Circle

Ellipse 2D

Geometry > Curve > Create on WP > Ellipse

B-Spline 2D

Geometry > Curve > Create on WP > B-Spline

Hyperbola 2D

Geometry > Curve > Create on WP > Hyperbola 2D

Parabola 2D

Geometry > Curve > Create on WP > Parabola 2D

Polygon 2D

Geometry > Curve > Create on WP > Regular Polygon (Wire)

Profile 2D

Geometry > Curve > Create on WP > Profile (Wire)

Tunnel 2D

Geometry > Curve > Create on WP > Tunnel (Wire)

Line 3D

Geometry > Curve > Create 3D > Line

Polyline 3D

Geometry > Curve > Create 3D > Polyline (Wire)

Arc 3D

Geometry > Curve > Create 3D > Arc

B-Spline 3D

Geometry > Curve > Create 3D > B-Spline

Helix 3D

Geometry > Curve > Create 3D >Helix 3D

Edge on Face

Geometry > Curve > Create 3D > Edge on Face

Shortest Path Line

Geometry > Curve > Create 3D > Shortest Path Line

Surface Intersection Curve

Geometry > Curve > Create 3D > Surface Intersection Curve

Offset Curve

Geometry > Curve > Create 3D > Offset Curve

Extrude Point

Geometry > Curve > Create 3D > Extrude Point

Tangent from Curve

Geometry > Curve > Create 3D > Tangent from Curve

Tangent Line to Conic Curve

Geometry > Curve > Create 3D > Tangent to Conic Curve

Fillet Edge

Geometry > Curve > Fillet

Chamfer Edge

Geometry > Curve > Chamfer

Extend 2D Edge

Geometry > Curve > Extend 2D

Extend 3D Edge

Geometry > Curve > Extend 3D

Trim Edge

Geometry > Curve > Trim

Intersect Edge

Geometry > Curve > Intersect

Break Edge

Geometry > Curve > Break

Merge Edge

Geometry > Curve > Merge

Make Wire

Geometry > Curve > Make Wire

Coincide Line-Ends

Geometry > Curve > Coincide Line-Ends

Check Duplicate

Geometry > Check > Duplicates

Simplify B-Spline

Geometry > Repair > Simplify B-Spline

Translate Shape

Geometry > Transform > Translate

Rotate Shape

Geometry > Transform > Rotate

Mirror Shape

Geometry > Transform > Mirror

Delete

Geometry > Delete

Previous Command

-

Surface

Coons Face

Geometry > Surface > Create > Coons Face

NURBS Face

Geometry > Surface > Create > NURBS Face

Plane Face

Geometry > Surface > Create > Plane Face

Grid Face

Geometry > Surface > Create > Grid Face

Point face

Geometry > Surface > Create > Point Face

Extrude

Geometry > Generator Feature > Extrude

Revolve

Geometry > Generator Feature > Revolve

Loft

Geometry > Generator Feature > Loft

Sweep

Geometry > Generator Feature > Sweep

Fillet Shape

Geometry > Modifier Feature > Fillet

Chamfer Shape

Geometry > Modifier Feature > Chamfer

Offset shape

Geometry > Modifier Feature > Offset

Sew Surface

Geometry > Surface > Sew

Fuse Surface

Geometry > Surface > Fuse

Trim 2 Surfaces

Geometry > Surface > Trim 2 Surfaces

Trim Surface by Curve

Geometry > Surface > Trim by Curve

Divide Surface by Curve

Geometry > Surface > Divide by Curve

Divide Surface by Surface

Geometry > Surface > Divide by Surface

Imprint on Surface

Geometry > Surface > Imprint

Remove Sub-Face

Geometry > Remove > Sub-Face

Extract Sub-Shape

Geometry > Extract

Explode Shape

Geometry > Explode

Shape Color

Geometry > Shape Color

Check Shape

Geometry > Check > Shape*

Check Duplicates

Geometry > Check > Duplicates

Merge Face-Edge

Geometry > Repair > Merge Face-Edge

Break Face-Edge

Geometry > Repair > Break Face-Edge

Simplify B-Spline

Geometry > Repair > Simplify B-Spline

Repair Factory

Geometry > Repair > Repair Factory

Translate Shape

Geometry > Transform > Translate

Rotate Shape

Geometry > Transform > Rotate

Mirror Shape

Geometry > Transform > Mirror

Delete

Geometry > Delete

Previous Command

-

Solid

Cylinder

Geometry > Primitive Feature > Cylinder

Cone

Geometry > Primitive Feature > Cone

Box

Geometry > Primitive Feature > Box

Wedge

Geometry > Primitive Feature > Wedge

Sphere

Geometry > Primitive Feature > Sphere

Torus

Geometry > Primitive Feature > Torus

Extrude

Geometry > Generator Feature > Extrude

Revolve

Geometry > Generator Feature > Revolve

Loft

Geometry > Generator Feature > Loft

Sweep

Geometry > Generator Feature > Sweep

Fillet Shape

Geometry > Modifier Feature > Fillet

Chamfer Shape

Geometry > Modifier Feature > Chamfer

Offset Shape

Geometry > Modifier Feature > Offset

Draft Face

Geometry > Modifier Feature > Draft

Shell Solid

Geometry > Modifier Feature > Shell

Local Prism

Geometry > Modifier Feature > Local Prism

Fuse

Geometry > Boolean Operation > Fuse

Cut

Geometry > Boolean Operation > Cut

Common

Geometry > Boolean Operation > Common

Trim Solid

Geometry > Solid > Trim

Divide Solid by Surface

Geometry > Solid > Divide

Embed Solid

Geometry > Solid > Embed

Shell to Solid

Geometry > Solid > Solid->Shell*

Compound Shape

Geometry > Compound

Explode Shape

Geometry > Explode

Shape Color

Geometry > Shape Color

Check Shape

Geometry > Check > Shape*

Check Duplicates

Geometry > Check > Duplicates

Merge Face-Edge

Geometry > Repair > Merge Face-Edge

Break Face-Edge

Geometry > Repair > Break Face-Edge

Optimize Tolerance

Geometry > Repair > Optimize Tolerance

Simplify B-Spline

Geometry > Repair > Simplify B-Spline

Repair Factory

Geometry > Repair > Repair Factory

Translate Shape

Geometry > Transform > Translate

Rotate Shape

Geometry > Transform > Rotate

Mirror Shape

Geometry > Transform > Mirror

Delete

Geometry > Delete

Previous Command

-

Geometry

Translate Shape

Geometry > Transform > Translate

Rotate Shape

Geometry > Transform > Rotate

Mirror Shape

Geometry > Transform > Mirror

Scale Shape

Geometry > Transform > Scale

Project Shape

Geometry > Transform > Project

Attach Shape

Geometry > Transform > Attach

Remove Face/Edge

Geometry > Remove > Face/Edge

Remove Sub-Face

Geometry > Remove > Sub-Face

Remove Hole

Geometry > Remove > Hole

Remove Imprinted Object

Geometry > Remove > Imprinted Object

Extract Sub-Shape

Geometry > Extract

Compound Shape

Geometry > Compound

Explode

Geometry > Explode

Shape Color

Geometry > Shape Color

Check Shape

Geometry > Check > Shape*

Check Duplicates

Geometry > Check > Duplicates

Merge Face-Edge

Geometry > Repair > Merge Face-Edge

Break Face-Edge

Geometry > Repair > Break Face-Edge

Optimize Tolerance

Geometry > Repair > Optimize Tolerance

Simplify B-Spline

Geometry > Repair > Simplify B-Spline

Repair Factory

Geometry > Repair > Repair Factory

Delete

Geometry > Delete

Previous Command

-

Auto/Map-Mesh

Mesh Preference

Mesh > Mesh Preference

Solid Mesh Control

Mesh > Mesh Control > On Solid

Face Mesh Control

Mesh > Mesh Control > On Face

Edge Mesh Control

Mesh > Mesh Control > Along Edge

Global Mesh Size

Mesh > Size Control > Global Size

Shape Mesh Size

Mesh > Size Control > On Shape

Face Mesh Size

Mesh > Size Control > On Face

Edge Mesh Size

Mesh > Size Control > Along Edge

Point Mesh Size

Mesh > Size Control > At Point

Edge Custom Size

Mesh > Size Control > Custom Size Along Edge

Match Edge Seeds

Mesh > Size Control > Match Edge Seeds

Display Mesh Seed

Mesh > Size Control > Display Mesh Seed*

Delete Mesh Control

Mesh > Delete Control Data

Auto-Mesh Edge

Mesh > Auto Mesh > Edge

Auto-Mesh Face

Mesh > Auto Mesh > Face

Auto-Mesh Solid

Mesh > Auto Mesh > Solid

Auto-Mesh Planar Area

Mesh > Auto Mesh > Planar Area

Auto-Mesh 4-Edge Area

Mesh > Auto Mesh > 4-Edge Area

Auto-Mesh 2D to 3D

Mesh > Auto Mesh > 2D->3D

Map-Mesh Face

Mesh > Map Mesh > Face

Map-Mesh Solid

Mesh > Map Mesh > Solid

Map-Mesh 3-Edge Area

Mesh > Map Mesh > 3-Edge Area

Map-Mesh k-Edge Volume

Mesh > Map Mesh > k-Edge Volume

Map-Mesh 3-Edge Area

Mesh > Map Mesh > 3-Edge Area

Map-Mesh 4-Node Area

Mesh > Map Mesh > 4-Node Area

Remesh Edge

Mesh > Remesh > Edge

Remesh Face

Mesh > Remesh > Face

Check Mesh

Mesh > Check Mesh

Mesh Quality

Mesh > Check Quality

Translate Mesh

Model > Transform > Translate

Rotate Mesh

Model > Transform > Rotate

Mirror Mesh

Model > Transform > Mirror

Scale Mesh

Model > Transform > Scale

Show Elem/Node

View > Element/Node Visibility > Show

Hide Elem/Node

View > Element/Node Visibility > Hide

Inverse Visibility

View > Element/Node Visibility > Inverse

Show All

View > Element/Node Visibility > Show All

Show previous

View > Element/Node Visibility > Show Previous

Show/Hide Dialog

-

Previous Command

-

Protrude-Mesh

Global Mesh Size

Mesh > Size Control > Global Size

Edge Mesh Size

Mesh > Size Control > Along Edge

Match Edge Seeds

Mesh > Size Control > Match Edge Seeds

Display Mesh Seed

Mesh > Size Control > Display Mesh Seed*

Delete Mesh Control

Mesh > Delete Control Data

Auto-Mesh Edge

Mesh > Auto Mesh > Edge

Auto-Mesh Face

Mesh > Auto Mesh > Face

Auto-Mesh Planar Area

Mesh > Auto Mesh > Planar Area

Map-Mesh Face

Mesh > Map Mesh > Face

Map-Mesh 3-Edge Area

Mesh > Map Mesh >3-Edge Area

Map-Mesh 4-Node Area

Mesh > Map Mesh > 4-Node Area

Extrude Mesh

Mesh > Protrude Mesh > Extrude

Revolve Mesh

Mesh > Protrude Mesh > Revolve

Sweep Mesh

Mesh > Protrude Mesh > Sweep

Project Mesh

Mesh > Protrude Mesh > Project

Offset Mesh

Mesh > Protrude Mesh > Offset

Fill Mesh

Mesh > Protrude Mesh > Fill

Merge Node

Model > Node > Merge

Project Node

Model > Node > Project

Create Element

Model > Element > Create

Extract Element

Model > Element > Extract Element

Change Element Parameter

Model > Element > Change Parameter

Delete Element

Model > Element > Delete

Check Mesh

Mesh > Check Mesh

Mesh Quality

Mesh > Check Quality

Translate Mesh

Model > Transform > Translate

Rotate Mesh

Model > Transform > Rotate

Mirror Mesh

Model > Transform > Mirror

Scale Mesh

Model > Transform > Scale

Show Elem/Node

View > Element/Node Visibility > Show

Hide Elem/Node

View > Element/Node Visibility > Hide

Inverse Visibility

View > Element/Node Visibility > Inverse

Show All

View > Element/Node Visibility > Show All

Show Previous

View > Element/Node Visibility > Show Previous

Show/Hide Dialog

 

Previous Command

 

Mesh

Create Node

Model > Node > Create

Project Node

Model > Node > Project

Merge Node

Model > Node > Merge

Align Node

Model > Node > Align

Delete Node

Model > Node > Delete

Query Node

Model > Node > Query

Node Table

Model > Node > Table

Create Element

Model > Element > Create

Create   Point Spring

Model > Element > Create Spring

Create    Link

Model > Element > Create Link

Create Surface Spring

Model > Element > Create Surface Spring

Create Interface

Model > Element > Create Interface

Create Pile Element

Model > Element > Create Pile

Connection

Model > Element > Connection

Extract Element

Model > Element > Extract Element

Change Element Parameter

Model > Element > Change Parameter

Divide 1D Element

Model > Element > Divide 1D

Divide 2D Element

Model > Element > Divide 2D

Divide 3D Element

Model > Element > Divide 3D

Modify Element Topology

Model > Element > Modify Topology

Smooth Element

Model > Element > Smooth

Delete Element

Model > Element > Delete

Measure Element

Model > Element > Measure Element

Query Element

Model > Element > Query

Element Table

Model > Element > Table

Check Mesh

Mesh > Check Mesh

Mesh Quality

Mesh > Check Quality

Translate Mesh

Model > Transform > Translate

Rotate Mesh

Model > Transform > Rotate

Mirror Mesh

Model > Transform > Mirror

Scale Mesh

Model > Transform > Scale

Sweep-Translate

 

Create  Mesh Set

Mesh > Mesh Set > Create

Copy Mesh Set

Mesh > Mesh Set > Copy

Rename Mesh Set

Mesh > Mesh Set > Rename Mesh Set

Mesh Set Operation

Mesh > Mesh Set > Set Operation

Renumber

Model > Renumber

Element Csys

-

Node ID

-

Element ID

-

Show Elem/Node

View > Element/Node Visibility > Show

Hide Elem/Node

View > Element/Node Visibility > Hide

Inverse Visibility

View > Element/Node Visibility > Inverse

Show All

View > Element/Node Visibility > Show All

Show Previous

View > Element/Node Visibility > Show Previous

Show/Hide Dialog

-

Previous Command

-

Analysis

Coordinate Systems

Model > Coordinate System

Function

Model > Function

Generalized Space Function

Model > Generalized Space Function

Truss Nonlinear Elastic Function

Model >Truss Nonlinear Elastic Function

Attribute

Model > Property > Attribute

Material

model > Property > Material

Property

Model > Property > Property

Unsaturated Property Function

Model > Property > Unsaturated Property Function

Load Set

Model > Load > Load Set

Change Load Set

Model > Load > Change Load Set

Self Weight

Model > Load > Self Weight

Force

Model > Load > Force

Moment

Model > Load > Moment

Pressure Load

Load > Pressure Load

Prescribed Displacement

Model > Load > Prescribed Displacement

Line Beam Load

Model > Load > Line Beam Load

Element Beam Load

Model > Load > Element Beam Load

Nodal Temperature

Model > Load > Nodal Temperature

Element Temperature

Model > Load > Element Temperature

Temperature Gradient

Model > Load > Temperature Gradient

Prestress

Model > Load > Prestress

Nodal Mass

Model > Load > Nodal Mass

Boundary Set

Model > Boundary > Boundary Set

Change Boundary Set

Model > Boundary > Change Boundary Set

Supports

Model > Boundary > Supports

Ground Supports

Model > Boundary > Ground Supports

Nodal Head

Model > Boundary > Nodal Head

Nodal Flux

Model > Boundary > Nodal Flux

Seepage Face

Model > Boundary > Seepage Face

Surface Flux

Model > Boundary > Surface Flux

Seepage Boundary Function

Model > Boundary > Change Element Attribute

Circular Surface

Analysis > General Analysis Control

Polygonal Surface

Model > Boundary > Slip Surface > Polygonal_Surface

Change Element Attribute

Model > Boundary > Change Element Attribute

General Analysis Control

Analysis > General Analysis Control

Analysis Case

Analysis > Analysis Case

Solve

Analysis > Solve

Pre-mode

-

Post-mode

-

Previous Command

-

Post Data

Analysis Case

 

Output Set

 

Change Output Set

 

Data Filter

 

  Contour Data

 

Mesh Shape

 

Deformation Data

 

Plot Type

 

Actual Deformation

 

Pre-mode

 

Post-mode

 

Post Command

Visualization

 

Contour Type

 

Edge Type

 

Status Switch

 

Animation

 

Multi Step Animation

 

Initial View

 

Initial Post Style

 

Figure

 

Table

 

Pre-mode

 

Post-mode